![]() In enemy or neutral territory it is much harder to find food, shelter and troops willing to join an invading army's cause. Unique campaign events or powers diminish replenishment.Inhospitable territory climates (yellow and red) negatively impacts replenishment rates of the army's troops -8% and -15% respectively.The army doesn't have enough extra campaign movement to reach allied territory and encamp (or enter an owned city) or does not desire to do so.There are a few scenarios in the game where the army can benefit from more than 30% replenishment. Unit replenishment is maxed out at 50% except for Beastmen special events, so under the best conditions (unhindered within one of your own hospitable climate cities) you will not benefit from more than +30% replenishment.These modifiers will only impact the specified unit type. Most replenishment modifiers are army encompassing including lords and heroes but some are unit specific. ![]() Enemy heroes can cause temporary negative replenishment with hero action Hinder Replenishment.Inhospitable climates (yellow and red) lower replenishment by 8 and 15% respectively.Campaign events can impact replenishment.Legendary Lord campaign attributes can impact replenishment.Faction attributes can impact replenishment.Lord and hero skills can impact replenishment.Black Arks may take the stance Dread Expansion to add 10% replenishment to armies within its expansion zone but reducing its own replenishment.Buildings and building upgrades can impact replenishment.(Entering a settlement removes the army from any stance. ![]() Entering a settlement adds +12% replenishment.See the attrition page for more details.Entering encamp stance, laying siege or entering a settlement will remove attrition.Attrition causes all replenishment to be disabled.3 Vampires Corruption and Replenishment.2.3.1 All negative replenishment modifiers still apply but most positive modifiers do not apply! The exceptions are as follows. ![]()
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